“Code is like humor. When you have to explain it, it's bad.”
“Code is like humor. When you have to explain it, it's bad.”
“Code is like humor. When you have to explain it, it's bad.”
Open-source 3D modeling, photorealistic rendering, rigging, and animation
3D MODELING & ANIMATION
Open-source 3D modeling and animation
I use Blender for 3D modeling, rendering, and animation. It enables me to create 3D assets, visualizations, and complex 3D animations for portfolio and design projects.
Explore 3D models, photorealistic renders, shaded scenes, and animated sequences created with Blender.
Custom 3D asset creation for design and portfolio projects.
Photorealistic renders using Cycles and EEVEE engines.
Object and character animation with keyframes and rigging.
Reference & Scene Planning
Gathering references, setting up scene scale & viewport layout
Mesh Modeling & Topology
Box modeling, loop cuts, subdivision surface & clean topology
Materials, Shading & UV Unwrapping
PBR shaders, procedural textures & UV island optimization
Lighting & HDRI Setup
Three-point lighting, area lights & HDRI world environment
Rendering & Post-Processing
Cycles render settings, denoising, compositing & PNG/EXR export